using UnityEngine;
using UnityEngine.AI;

[RequireComponent(typeof(NavMeshAgent))]
public class NavAgentFollowTransform : MonoBehaviour
{
    private NavMeshAgent agent;
    private Transform target;

    void Start()
    {
        agent = GetComponent<NavMeshAgent>();
    }
    void Update()
    {
        if(!agent.pathPending && agent.destination != target.position)
        {
            agent.SetDestination(target.position);
        }
    }
}
