﻿// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

using UnityEngine;

namespace Gvr.Internal {
  class DummyKeyboardProvider : IKeyboardProvider {

    private KeyboardState dummyState = new KeyboardState();

    internal DummyKeyboardProvider() { }

    public void ReadState(KeyboardState outState) {
      outState.CopyFrom(dummyState);
    }

    public void OnPause() { }

    public void OnResume() { }

    public void UpdateData() { }

    public void Render(int eye, Matrix4x4 modelview, Matrix4x4 projection, Rect viewport) { }

    public void Hide() { }

    public void Show(Matrix4x4 controllerMatrix, bool useRecommended, float distance,
      Matrix4x4 model) { }

    public bool Create(GvrKeyboard.KeyboardCallback keyboardEvent) { return true; }

    public void SetInputMode(GvrKeyboardInputMode mode) { }

    public string EditorText { get; set; }
  }
}
