﻿// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the MIT License, you may not use this file except in
// compliance with the License. You may obtain a copy of the License at
//
//     http://www.opensource.org/licenses/mit-license.php
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;

/// Wraps UnityEngine.EventSystems.ExecuteEvents.
/// Also, exposes event delegates to allow global handling of events.
public class GvrEventExecutor : IGvrEventExecutor {
  public delegate void EventDelegate(GameObject target, PointerEventData eventData);

  /// Fired when a Click occurs on any object.
  public event EventDelegate OnPointerClick {
    add {
      AddEventDelegate<IPointerClickHandler>(value);
    }
    remove {
      RemoveEventDelegate<IPointerClickHandler>(value);
    }
  }

  // Fired when a Down event occurs on any object.
  public event EventDelegate OnPointerDown {
    add {
      AddEventDelegate<IPointerDownHandler>(value);
    }
    remove {
      RemoveEventDelegate<IPointerDownHandler>(value);
    }
  }

  // Fired when an Up event occurs on any object.
  public event EventDelegate OnPointerUp {
    add {
      AddEventDelegate<IPointerUpHandler>(value);
    }
    remove {
      RemoveEventDelegate<IPointerUpHandler>(value);
    }
  }

  // Fired when an Enter event occurs on any object.
  public event EventDelegate OnPointerEnter {
    add {
      AddEventDelegate<IPointerEnterHandler>(value);
    }
    remove {
      RemoveEventDelegate<IPointerEnterHandler>(value);
    }
  }

  // Fired when an Exit event occurs on any object.
  public event EventDelegate OnPointerExit {
    add {
      AddEventDelegate<IPointerExitHandler>(value);
    }
    remove {
      RemoveEventDelegate<IPointerExitHandler>(value);
    }
  }

  /// Stores delegates for events.
  private Dictionary<Type, EventDelegate> eventTable;

  public GvrEventExecutor() {
    eventTable = new Dictionary<Type, EventDelegate>();
  }

  public bool Execute<T>(GameObject target,
    BaseEventData eventData,
    ExecuteEvents.EventFunction<T> functor)
    where T : IEventSystemHandler {
    bool result = ExecuteEvents.Execute<T>(target, eventData, functor);
    CallEventDelegate<T>(target, eventData);

    return result;
  }

  public GameObject ExecuteHierarchy<T>(GameObject root,
    BaseEventData eventData,
    ExecuteEvents.EventFunction<T> callbackFunction)
    where T : IEventSystemHandler {
    GameObject result = ExecuteEvents.ExecuteHierarchy<T>(root, eventData, callbackFunction);
    CallEventDelegate<T>(root, eventData);

    return result;
  }

  public GameObject GetEventHandler<T>(GameObject root)
    where T : IEventSystemHandler {
    return ExecuteEvents.GetEventHandler<T>(root);
  }

  private void CallEventDelegate<T>(GameObject target, BaseEventData eventData)
    where T : IEventSystemHandler {
    Type type = typeof(T);

    EventDelegate eventDelegate;
    if (eventTable.TryGetValue(type, out eventDelegate)) {
      PointerEventData pointerEventData = eventData as PointerEventData;
      if (pointerEventData == null) {
        Debug.LogError("Event data must be PointerEventData.");
        return;
      }

      eventDelegate(target, pointerEventData);
    }
  }

  private void AddEventDelegate<T>(EventDelegate eventDelegate) {
    Type type = typeof(T);

    EventDelegate existingDelegate;
    if (eventTable.TryGetValue(type, out existingDelegate)) {
      eventTable[type] = existingDelegate + eventDelegate;
    } else {
      eventTable[type] = eventDelegate;
    }
  }

  private void RemoveEventDelegate<T>(EventDelegate eventDelegate) {
    Type type = typeof(T);

    EventDelegate existingDelegate;
    if (!eventTable.TryGetValue(type, out existingDelegate)) {
      return;
    }

    eventDelegate = existingDelegate - eventDelegate;
    if (eventDelegate != null) {
      eventTable[type] = eventDelegate;
    } else {
      eventTable.Remove(type);
    }
  }
}
